export default {
    "1": {
        "请带我入于化境吧": async (characters_id) => {
            let characters = _CharactersData.get(characters_id);
            ClientUtils.send_characters_basic_prompt(characters_id, "#Y恭喜您飞升成功");
            switch (characters["种族"]) {
                case "人":
                    G.Characters.add_chengwei(characters_id, "三界贤者");
                    break;
                case "仙":
                    G.Characters.add_chengwei(characters_id, "太乙金仙");
                    break;
                case "魔":
                    G.Characters.add_chengwei(characters_id, "混世魔王");
                    break;
                default:
                    break;
            }
            characters["历劫"]["飞升"] = true;
            characters["潜力"] += 10;
            characters["剧情"] = { "主线": 9, "编号": 4, "地图": 1112, "进度": 1, "附加": {} };
        },
        "我在考虑考虑": async (characters_id) => {
        },
    },
    "3": {
        "教训一下这嚣张的爪牙": async (characters_id) => {
            //加入战斗剧情
            G.FightUtils.create_monster_fight(characters_id, "7-2", "7-2");
        },
        "还是别得罪二郎神的人...": async (characters_id) => {
        },
    },
}